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Unity Developer & Technical Lead

Lewis
Whiteman

I build real-time 3D applications and games that ship and stay shipped. Six years leading VanSpace 3D. Eleven developers led. Three platforms delivered.

10+ Years experience
6 Years at VanSpace 3D
11 Devs led
3 Platforms shipped
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Selected work

Career timeline

2020 – 2026
6 years
Vanspace B.V.

VanSpace 3D

Team Lead & Lead Programmer

A browser-based 3D van interior design tool used daily by van conversion enthusiasts and professionals worldwide. Joined as junior programmer and grew into a team lead role, owning technical architecture, developer coordination, client communication, and six years of sustained feature delivery.

Core technical work: a full snapshot-based save/load and history system, MongoDB cloud save integration, a real-time modular fitting system with 3D UI, and sustained WebGL performance optimisation to keep the tool fast in the browser.

VanSpace 3D - interior design view VanSpace 3D - material system VanSpace 3D - object placement VanSpace 3D - variations
Unity3D WebGL C# Shaders MongoDB 3D UI Snapshot Systems Team Lead Client Delivery
Visit vanspace3d.com
2023 – 2024
1 year
Munchie Games

VanLife Makeover

UX Programmer

Shipped a match-based mobile puzzle game with van customisation meta-progression, live on iOS and Android. Responsible for touch UX implementation, cross-platform performance, and client-facing delivery, all running concurrently alongside the Vanspace3D engagement.

VanLife Makeover - gameplay VanLife Makeover - progression VanLife Makeover - screen VanLife Makeover - screen VanLife Makeover - screen
Unity iOS Android Puzzle Mechanics Meta-progression Touch UX In-App Purchases Firebase AdMob
2020 – 2024
4 years
KO Studio Games

Lead Programmer

Studio & Outsourcing - 11-person team

Led a development team of eleven at a games outsourcing studio, shipping a range of client projects across multiple genres and platforms. Notable titles included a shared-space multiplayer VR zombie wave shooter and several 2D action games. Strong client relationship management led directly to the six-year VanSpace 3D contract.

KO Studio Games - project KO Studio Games - project KO Studio Games - project
Unity VR Multiplayer Outsourcing Team Lead 2D / 3D Client Management
Visit kostudiogames.com
Ongoing
Freelance Contract

HexTTG

Solo Architect - Networked tactical game

An online multiplayer networked hex-grid tactical game built with Mirror, demonstrating disciplined production-grade architecture: strict layer separation, 200+ passing unit tests, a full status effect system, simultaneous turn phases with snapshot/revert, and card cooldown tracking. Built in active collaboration with a client and game designer.

Mirror Networking Hex Grid C# Unit Tests AI Systems Turn Architecture
Capabilities

Technical skills

Core tech
Unity3D / C#
WebGL & Performance
3D Systems & Rendering
iOS & Android
Mirror Networking
URP / Custom Shaders
Specialisms
Save & History Systems
Game Architecture
A* & Pathfinding
Procedural Generation
Unit Testing (NUnit)
MongoDB / Cloud Save
Leadership
Team Lead
Technical Architecture
Client Communication
Long-term Delivery
Background

About me

I'm a Unity developer and technical lead from Fife, Scotland, with over a decade of commercial experience building things that actually ship and stay shipped. My longest engagement was six years on VanSpace 3D, a product used daily by thousands of customers. That tenure shaped how I think about software: ownership, reliability, and long-term maintainability matter as much as technical ambition.

Before that I led 11 developers, artists, and designers at Kando Outsourcing across a range of client projects from VR multiplayer experiences to action games which built the broad foundation I draw on today. I care about the craft of it: clean architecture, testable systems, and code that a future developer (or future me) can actually understand.

I have a BSc in Computer Games Applications Development from the University of Abertay Dundee. Right now I'm actively expanding into backend development with ASP.NET Core, Entity Framework, and Azure, deliberately broadening beyond Unity.

Education
BSc Computer Games Applications Development
University of Abertay Dundee
Location
Fife, Scotland
Open to remote & hybrid roles
Studying
ASP.NET Core · Entity Framework · Azure

Let's build something worth building.